godot-d ~releases (2022-04-02T06:37:10.8312204)
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NetworkedMultiplayerENet.opAssign
godot
networkedmultiplayerenet
NetworkedMultiplayerENet
struct
NetworkedMultiplayerENet
@
nogc
nothrow pragma(
inline
, true)
typeof
(null)
opAssign
(
typeof
(null)
n
)
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godot
networkedmultiplayerenet
NetworkedMultiplayerENet
aliases
BaseClasses
enums
CompressionMode
Constants
functions
closeConnection
createClient
createServer
disconnectPeer
getChannelCount
getCompressionMode
getLastPacketChannel
getPacketChannel
getPeerAddress
getPeerPort
getTransferChannel
isAlwaysOrdered
isDtlsEnabled
isDtlsVerifyEnabled
isServerRelayEnabled
opAssign
opEquals
setAlwaysOrdered
setBindIp
setChannelCount
setCompressionMode
setDtlsCertificate
setDtlsEnabled
setDtlsKey
setDtlsVerifyEnabled
setPeerTimeout
setServerRelayEnabled
setTransferChannel
toHash
properties
alwaysOrdered
channelCount
compressionMode
dtlsVerify
serverRelay
transferChannel
useDtls
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name