NetworkedMultiplayerENet.serverRelay

Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is false, clients won't be automatically notified of other peers and won't be able to send them packets through the server.

  1. bool serverRelay [@property getter]
  2. bool serverRelay [@property setter]
    struct NetworkedMultiplayerENet
    @nogc nothrow @property
    void
    serverRelay
    (
    bool v
    )

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