NetworkedMultiplayerENet.transferChannel

Set the default channel to be used to transfer data. By default, this value is -1 which means that ENet will only use 2 channels: one for reliable packets, and one for unreliable packets. The channel 0 is reserved and cannot be used. Setting this member to any value between 0 and channelCount (excluded) will force ENet to use that channel for sending data. See channelCount for more information about ENet channels.

  1. long transferChannel [@property getter]
  2. long transferChannel [@property setter]
    struct NetworkedMultiplayerENet
    @nogc nothrow @property
    void
    transferChannel
    (
    long v
    )

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