Node.hasNodeAndResource

Returns true if the NodePath points to a valid node and its subname points to a valid resource, e.g. Area2D/CollisionShape2D:shape. Properties with a non-Resource type (e.g. nodes or primitive math types) are not considered resources.

struct Node
@nogc nothrow const
bool
hasNodeAndResource
(
NodePathArg0
)
(
in NodePathArg0 path
)

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