Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the delta variable should be constant. delta is in seconds.
It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with setPhysicsProcess.
Corresponds to the constantNOTIFICATION_PHYSICS_PROCESS notification in GodotObject._notification.
Note: This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the delta variable should be constant. delta is in seconds. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with setPhysicsProcess. Corresponds to the constant NOTIFICATION_PHYSICS_PROCESS notification in GodotObject._notification. Note: This method is only called if the node is present in the scene tree (i.e. if it's not orphan).