Node.setPhysicsProcess

Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a constant NOTIFICATION_PHYSICS_PROCESS at a fixed (usually 60 FPS, see Engine.iterationsPerSecond to change) interval (and the _physicsProcess callback will be called if exists). Enabled automatically if _physicsProcess is overridden. Any calls to this before _ready will be ignored.

struct Node
@nogc nothrow
void
setPhysicsProcess
(
in bool enable
)

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