Node.owner

The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing.

  1. Node owner [@property getter]
    struct Node
    @nogc nothrow @property
    owner
    ()
  2. Node owner [@property setter]

Meta