Node._ready

Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their _ready callbacks get triggered first, and the parent node will receive the ready notification afterwards. Corresponds to the constant NOTIFICATION_READY notification in GodotObject._notification. See also the onready keyword for variables. Usually used for initialization. For even earlier initialization, GodotObject._init may be used. See also _enterTree. Note: _ready may be called only once for each node. After removing a node from the scene tree and adding again, _ready will not be called for the second time. This can be bypassed with requesting another call with requestReady, which may be called anywhere before adding the node again.

struct Node
@nogc nothrow
void
_ready
()

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