Called when the node enters the SceneTree (e.g. upon instancing, scene changing, or after calling addChild in a script). If the node has children, its _enterTree callback will be called first, and then that of the children.
Corresponds to the constantNOTIFICATION_ENTER_TREE notification in GodotObject._notification.
Called when the node enters the SceneTree (e.g. upon instancing, scene changing, or after calling addChild in a script). If the node has children, its _enterTree callback will be called first, and then that of the children. Corresponds to the constant NOTIFICATION_ENTER_TREE notification in GodotObject._notification.