Node._enterTree

Called when the node enters the SceneTree (e.g. upon instancing, scene changing, or after calling addChild in a script). If the node has children, its _enterTree callback will be called first, and then that of the children. Corresponds to the constant NOTIFICATION_ENTER_TREE notification in GodotObject._notification.

struct Node
@nogc nothrow
void
_enterTree
()

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