GodotObject.getIncomingConnections

Returns an Array of dictionaries with information about signals that are connected to the object. Each Dictionary contains three String entries: - source is a reference to the signal emitter. - signal_name is the name of the connected signal. - method_name is the name of the method to which the signal is connected.

struct GodotObject
@nogc nothrow const
Array
getIncomingConnections
()

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