GodotObject.setDeferred

Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling set via callDeferred, i.e. call_deferred("set", property, value). Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

struct GodotObject
@nogc nothrow
void
setDeferred
(
VariantArg1
)
(
in String property
,
in VariantArg1 value
)

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