GodotObject.getIndexed

Gets the object's property indexed by the given NodePath. The node path should be relative to the current object and can use the colon character (:) to access nested properties. Examples: "position:x" or "material:next_pass:blend_mode".

struct GodotObject
@nogc nothrow const
Variant
getIndexed
(
NodePathArg0
)
(
in NodePathArg0 property
)

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