GodotObject.notification

Send a given notification to the object, which will also trigger a call to the _notification method of all classes that the object inherits from. If reversed is true, _notification is called first on the object's own class, and then up to its successive parent classes. If reversed is false, _notification is called first on the highest ancestor (GodotObject itself), and then down to its successive inheriting classes.

struct GodotObject
@nogc nothrow
void
notification
(
in long what
,
in bool reversed = false
)

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