godot-d ~releases (2022-04-02T06:37:10.8312204)
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RigidBody._new
godot
rigidbody
RigidBody
Construct a new instance of RigidBody. Note: use
memnew!RigidBody
instead.
struct
RigidBody
@
nogc
nothrow static
RigidBody
_new
(
)
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godot
rigidbody
RigidBody
aliases
BaseClasses
enums
Constants
Mode
functions
_bodyEnterTree
_bodyExitTree
_directStateChanged
_integrateForces
_reloadPhysicsCharacteristics
addCentralForce
addForce
addTorque
applyCentralImpulse
applyImpulse
applyTorqueImpulse
getAngularDamp
getAngularVelocity
getAxisLock
getBounce
getCollidingBodies
getFriction
getGravityScale
getInverseInertiaTensor
getLinearDamp
getLinearVelocity
getMass
getMaxContactsReported
getMode
getPhysicsMaterialOverride
getWeight
isAbleToSleep
isContactMonitorEnabled
isSleeping
isUsingContinuousCollisionDetection
isUsingCustomIntegrator
opAssign
opEquals
setAngularDamp
setAngularVelocity
setAxisLock
setAxisVelocity
setBounce
setCanSleep
setContactMonitor
setFriction
setGravityScale
setLinearDamp
setLinearVelocity
setMass
setMaxContactsReported
setMode
setPhysicsMaterialOverride
setSleeping
setUseContinuousCollisionDetection
setUseCustomIntegrator
setWeight
toHash
properties
angularDamp
angularVelocity
axisLockAngularX
axisLockAngularY
axisLockAngularZ
axisLockLinearX
axisLockLinearY
axisLockLinearZ
bounce
canSleep
contactMonitor
contactsReported
continuousCd
customIntegrator
friction
gravityScale
linearDamp
linearVelocity
mass
mode
physicsMaterialOverride
sleeping
weight
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Construct a new instance of RigidBody. Note: use memnew!RigidBody instead.