godot-d ~releases (2022-04-02T06:37:10.8312204)
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RigidBody.setSleeping
godot
rigidbody
RigidBody
struct
RigidBody
@
nogc
nothrow
void
setSleeping
(
in
bool
sleeping
)
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rigidbody
RigidBody
aliases
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_bodyEnterTree
_bodyExitTree
_directStateChanged
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addCentralForce
addForce
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applyImpulse
applyTorqueImpulse
getAngularDamp
getAngularVelocity
getAxisLock
getBounce
getCollidingBodies
getFriction
getGravityScale
getInverseInertiaTensor
getLinearDamp
getLinearVelocity
getMass
getMaxContactsReported
getMode
getPhysicsMaterialOverride
getWeight
isAbleToSleep
isContactMonitorEnabled
isSleeping
isUsingContinuousCollisionDetection
isUsingCustomIntegrator
opAssign
opEquals
setAngularDamp
setAngularVelocity
setAxisLock
setAxisVelocity
setBounce
setCanSleep
setContactMonitor
setFriction
setGravityScale
setLinearDamp
setLinearVelocity
setMass
setMaxContactsReported
setMode
setPhysicsMaterialOverride
setSleeping
setUseContinuousCollisionDetection
setUseCustomIntegrator
setWeight
toHash
properties
angularDamp
angularVelocity
axisLockAngularX
axisLockAngularY
axisLockAngularZ
axisLockLinearX
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axisLockLinearZ
bounce
canSleep
contactMonitor
contactsReported
continuousCd
customIntegrator
friction
gravityScale
linearDamp
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mass
mode
physicsMaterialOverride
sleeping
weight
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_GODOT_internal_name