RigidBody.sleeping

If true, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the applyImpulse or addForce methods.

  1. bool sleeping [@property getter]
    struct RigidBody
    @nogc nothrow @property
    bool
    sleeping
    ()
  2. bool sleeping [@property setter]

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