RigidBody.continuousCd

If true, continuous collision detection is used. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects.

  1. bool continuousCd [@property getter]
  2. bool continuousCd [@property setter]
    struct RigidBody
    @nogc nothrow @property
    void
    continuousCd
    (
    bool v
    )

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