RigidBody.linearVelocity

The body's linear velocity. Can be used sporadically, but don't set this every frame, because physics may run in another thread and runs at a different granularity. Use _integrateForces as your process loop for precise control of the body state.

  1. Vector3 linearVelocity [@property getter]
  2. Vector3 linearVelocity [@property setter]
    struct RigidBody
    @nogc nothrow @property
    void
    linearVelocity
    (
    Vector3 v
    )

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