| Value | Meaning |
|---|---|
| diffuseBurley0 | Default diffuse scattering algorithm. |
| diffuseLambert1 | Diffuse scattering ignores roughness. |
| diffuseLambertWrap2 | Extends Lambert to cover more than 90 degrees when roughness increases. |
| diffuseOrenNayar3 | Attempts to use roughness to emulate microsurfacing. |
| diffuseToon4 | Uses a hard cut for lighting, with smoothing affected by roughness. |
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