Value | Meaning |
---|---|
diffuseBurley0 | Default diffuse scattering algorithm. |
diffuseLambert1 | Diffuse scattering ignores roughness. |
diffuseLambertWrap2 | Extends Lambert to cover more than 90 degrees when roughness increases. |
diffuseOrenNayar3 | Attempts to use roughness to emulate microsurfacing. |
diffuseToon4 | Uses a hard cut for lighting, with smoothing affected by roughness. |
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