Controls how the object faces the camera. See billboardmode.
Note: Billboard mode is not suitable for VR because the left-right vector of the camera is not horizontal when the screen is attached to your head instead of on the table. See url=https://github.com/godotengine/godot/issues/41567GitHub issue #41567/url for details.
Controls how the object faces the camera. See billboardmode. Note: Billboard mode is not suitable for VR because the left-right vector of the camera is not horizontal when the screen is attached to your head instead of on the table. See url=https://github.com/godotengine/godot/issues/41567GitHub issue #41567/url for details.