SpatialMaterial.paramsBillboardKeepScale

If true, the shader will keep the scale set for the mesh. Otherwise the scale is lost when billboarding. Only applies when paramsBillboardMode is constant BILLBOARD_ENABLED.

  1. bool paramsBillboardKeepScale [@property getter]
    struct SpatialMaterial
    @nogc nothrow @property
    bool
    paramsBillboardKeepScale
    ()
  2. bool paramsBillboardKeepScale [@property setter]

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