SpatialMaterial.flagsVertexLighting

If true, lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices.

  1. bool flagsVertexLighting [@property getter]
    struct SpatialMaterial
    @nogc nothrow @property
    bool
    flagsVertexLighting
    ()
  2. bool flagsVertexLighting [@property setter]

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