SpatialMaterial.flagsVertexLighting

If true, lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices.

  1. bool flagsVertexLighting [@property getter]
  2. bool flagsVertexLighting [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    flagsVertexLighting
    (
    bool v
    )

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