SpatialMaterial.depthFlipBinormal

If true, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect.

  1. bool depthFlipBinormal [@property getter]
    struct SpatialMaterial
    @nogc nothrow @property
    bool
    depthFlipBinormal
    ()
  2. bool depthFlipBinormal [@property setter]

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