SpatialMaterial.paramsBillboardMode

Controls how the object faces the camera. See billboardmode. Note: Billboard mode is not suitable for VR because the left-right vector of the camera is not horizontal when the screen is attached to your head instead of on the table. See url=https://github.com/godotengine/godot/issues/41567GitHub issue #41567/url for details.

  1. SpatialMaterial.BillboardMode paramsBillboardMode [@property getter]
  2. long paramsBillboardMode [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    paramsBillboardMode
    (
    long v
    )

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