SpatialMaterial.aoOnUv2

If true, use UV2 coordinates to look up from the aoTexture.

  1. bool aoOnUv2 [@property getter]
  2. bool aoOnUv2 [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    aoOnUv2
    (
    bool v
    )

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