SpatialMaterial.depthEnabled

If true, depth mapping is enabled (also called "parallax mapping" or "height mapping"). See also normalEnabled. Note: Depth mapping is not supported if triplanar mapping is used on the same material. The value of depthEnabled will be ignored if uv1Triplanar is enabled.

  1. bool depthEnabled [@property getter]
  2. bool depthEnabled [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    depthEnabled
    (
    bool v
    )

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