SpatialMaterial.depthFlipTangent

If true, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect.

  1. bool depthFlipTangent [@property getter]
  2. bool depthFlipTangent [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    depthFlipTangent
    (
    bool v
    )

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