SpatialMaterial.depthMinLayers

Number of layers to use when using depthDeepParallax and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp.

  1. long depthMinLayers [@property getter]
  2. long depthMinLayers [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    depthMinLayers
    (
    long v
    )

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