SpatialMaterial.detailEnabled

If true, enables the detail overlay. Detail is a second texture that gets mixed over the surface of the object based on detailMask. This can be used to add variation to objects, or to blend between two different albedo/normal textures.

  1. bool detailEnabled [@property getter]
  2. bool detailEnabled [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    detailEnabled
    (
    bool v
    )

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