SpatialMaterial.distanceFadeMaxDistance

Distance at which the object appears fully opaque. Note: If distance_fade_max_distance is less than distance_fade_min_distance, the behavior will be reversed. The object will start to fade away at distance_fade_max_distance and will fully disappear once it reaches distance_fade_min_distance.

  1. double distanceFadeMaxDistance [@property getter]
  2. double distanceFadeMaxDistance [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    distanceFadeMaxDistance
    (
    double v
    )

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