SpatialMaterial.distanceFadeMinDistance

Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible. Note: If distance_fade_min_distance is greater than distance_fade_max_distance, the behavior will be reversed. The object will start to fade away at distance_fade_max_distance and will fully disappear once it reaches distance_fade_min_distance.

  1. double distanceFadeMinDistance [@property getter]
  2. double distanceFadeMinDistance [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    distanceFadeMinDistance
    (
    double v
    )

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