SpatialMaterial.emissionEnabled

If true, the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a GIProbe or BakedLightmap is used and this object is used in baked lighting.

  1. bool emissionEnabled [@property getter]
  2. bool emissionEnabled [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    emissionEnabled
    (
    bool v
    )

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