SpatialMaterial.flagsDoNotReceiveShadows

If true, the object receives no shadow that would otherwise be cast onto it.

  1. bool flagsDoNotReceiveShadows [@property getter]
  2. bool flagsDoNotReceiveShadows [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    flagsDoNotReceiveShadows
    (
    bool v
    )

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