SpatialMaterial.flagsEnsureCorrectNormals

If true, the shader will compute extra operations to make sure the normal stays correct when using a non-uniform scale. Only enable if using non-uniform scaling.

  1. bool flagsEnsureCorrectNormals [@property getter]
  2. bool flagsEnsureCorrectNormals [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    flagsEnsureCorrectNormals
    (
    bool v
    )

Meta