SpatialMaterial.flagsWorldTriplanar

If true, triplanar mapping is calculated in world space rather than object local space. See also uv1Triplanar.

  1. bool flagsWorldTriplanar [@property getter]
  2. bool flagsWorldTriplanar [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    flagsWorldTriplanar
    (
    bool v
    )

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