SpatialMaterial.metallicSpecular

Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources. Note: unlike metallic, this is not energy-conserving, so it should be left at 0.5 in most cases. See also roughness.

  1. double metallicSpecular [@property getter]
  2. double metallicSpecular [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    metallicSpecular
    (
    double v
    )

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