SpatialMaterial.particlesAnimLoop

If true, particle animations are looped. Only enabled when using constant BILLBOARD_PARTICLES. See paramsBillboardMode.

  1. bool particlesAnimLoop [@property getter]
  2. bool particlesAnimLoop [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    particlesAnimLoop
    (
    bool v
    )

Meta