SpatialMaterial.proximityFadeDistance

Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.

  1. double proximityFadeDistance [@property getter]
  2. double proximityFadeDistance [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    proximityFadeDistance
    (
    double v
    )

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