SpatialMaterial.proximityFadeEnable

If true, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object.

  1. bool proximityFadeEnable [@property getter]
  2. bool proximityFadeEnable [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    proximityFadeEnable
    (
    bool v
    )

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