SpatialMaterial.rimEnabled

If true, rim effect is enabled. Rim lighting increases the brightness at glancing angles on an object. Note: Rim lighting is not visible if the material has flagsUnshaded set to true.

  1. bool rimEnabled [@property getter]
  2. bool rimEnabled [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    rimEnabled
    (
    bool v
    )

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