SpatialMaterial.rimTint

The amount of to blend light and albedo color when rendering rim effect. If 0 the light color is used, while 1 means albedo color is used. An intermediate value generally works best.

  1. double rimTint [@property getter]
  2. double rimTint [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    rimTint
    (
    double v
    )

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