SpatialMaterial.subsurfScatterEnabled

If true, subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.

  1. bool subsurfScatterEnabled [@property getter]
  2. bool subsurfScatterEnabled [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    subsurfScatterEnabled
    (
    bool v
    )

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