SpatialMaterial.subsurfScatterTexture

Texture used to control the subsurface scattering strength. Stored in the red texture channel. Multiplied by subsurfScatterStrength.

  1. Texture subsurfScatterTexture [@property getter]
  2. Texture subsurfScatterTexture [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    subsurfScatterTexture

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