SpatialMaterial.uv1Offset

How much to offset the UV coordinates. This amount will be added to UV in the vertex function. This can be used to offset a texture.

  1. Vector3 uv1Offset [@property getter]
  2. Vector3 uv1Offset [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    uv1Offset
    (
    Vector3 v
    )

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