SpatialMaterial.uv1Scale

How much to scale the UV coordinates. This is multiplied by UV in the vertex function.

  1. Vector3 uv1Scale [@property getter]
  2. Vector3 uv1Scale [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    uv1Scale
    (
    Vector3 v
    )

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