SpatialMaterial.uv2TriplanarSharpness

A lower number blends the texture more softly while a higher number blends the texture more sharply.

  1. double uv2TriplanarSharpness [@property getter]
  2. double uv2TriplanarSharpness [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    uv2TriplanarSharpness
    (
    double v
    )

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