SpatialMaterial.paramsUseAlphaScissor

If true, the shader will discard all pixels that have an alpha value less than paramsAlphaScissorThreshold.

  1. bool paramsUseAlphaScissor [@property getter]
    struct SpatialMaterial
    @nogc nothrow @property
    bool
    paramsUseAlphaScissor
    ()
  2. bool paramsUseAlphaScissor [@property setter]

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