SpatialMaterial.paramsUseAlphaScissor

If true, the shader will discard all pixels that have an alpha value less than paramsAlphaScissorThreshold.

  1. bool paramsUseAlphaScissor [@property getter]
  2. bool paramsUseAlphaScissor [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    paramsUseAlphaScissor
    (
    bool v
    )

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