The minimum Z-layer for canvas items.
The minimum renderpriority of all materials.
Marks an error that shows that the index array is empty.
Number of weights/bones per vertex.
Max number of glow levels that can be used with glow post-process effect.
Unused enum in Godot 3.x.
The maximum renderpriority of all materials.
The maximum Z-layer for canvas items.
See Implementation